2: The Southern Chill, Part 1

The Southern Chill, Part 1
Report by Anya Zaryova
(2 March 2012; 600 XP; 2000 gp [500 gp per person])

A rather large number of refugees had been finding their way into Mist Veil over the past few days, trying to escape the unnaturally cold weather to the south. The locals did what they could to accomodate these new arrivals, but it was clear to Costable Dunham that a better long-term solution was necessary. He gathered a group of volunteers to accompany him and his men to investigate the goings-on down south. Tristan Swansong, Rogarth Deepwell, Celeste Ravensdale, and I opted to join.

As we moved south, the weather did indeed seem unnaturally cold for this time of the year. Along the way we were ambushed by a small group of kobolds, but quickly they were quickly dealth with. With the help of some of the refugee halflings, we managed to find the town, which was now empty. We decided to spend the night in the town and continue our investigation in the morning.

After waking, we set out into the forrest, which seemed to have a definite, yet not entirely identifiable, magical aura to it. We encountered another group of kobolds, and suffered only minor injuries. Deeper in the forrest we came upon a mysterious box with a magical aura. The box was surrounded by frozen kobolds. Investigation of the box showed that upon opening, those viewing the contents would become entranced and unable to act. We buried the box beneath a tree until so we could figure out a more permanant solution. At ths point, we decided to rest again for the night.

Rogarth set up some bear traps along the perimeter of our camp, in case more kobolds tried to find us in the night. They did, but the traps did thier job and the night passed without much incident.

1: The Owlbear Incident

Report by Anya Zaryova
(24 February 2012; 1000 XP; 500 gp [100 gp per person])

I was having dinner in The Tipsy Dragon, when Constable Dunham and his men came in and spoke briefly with Tristan Swansong (bartender and priest of Cayden Cailean), as well as Paladin Dhayv Proudstone, and the good-hearted (if occasionally unstable) Rogarth Deepwell. As Tristan later related to me, the town guard had noticed evidence of an owlbear in the forest surrounding Mist Veil, and were looking for volunteers to assist with the search. Though not very skilled in combat, I decided to join the search in the role of healer in the very likely case that a violent confrontation would ensue.

We gathered again at The Tipsy Dragon the next morning before dawn, and set out into the forest. Tristan had also enlisted the aid of Celeste Ravensdale, a Bard of notable talent. We eventually split into groups in order to cover more ground, with most of the town guard going off on their own or in small teams, while Tristan, Dhayv, Rogarth, Celeste, and I formed the largest team, as our strength in numbers would make up for a lack of specific experience.

Despite Rogarth’s skill as a tracker, the owlbear remained elusive. He eventually found some evidence of owlbear activity, so we left our horses behind and proceeded on foot. Eventually, we noticed the carcass of a recently killed goat. Rather soon after, we noticed the owlbear. I managed to use Burning Hands to damage it quickly, before focusing on keeping my allies healed as they traded blows with the beast. We hadn’t even killed the first one when a second owlbear came upon us, but we were able to dispatch them both quickly. Dhayv signaled for the city guards, and Constable Dunham congratulated us and rewarded our efforts. We were dismissed back to town for celebration, while the city guards picked up the trail in an effort to find the lair of the beasts and ensure their complete destruction.

Our trip caught a bit of a snag when we came to where we left our horses and found that they were no longer there. After considerable searching, we were still unable to find them, so Rogarth decided to search for some lunch instead. He happened upon the tracks of one of those giant lizards the dwarves sometimes ride, so we set out to hunt it. The lizard turned out to be a basilisk, as Tristan discovered by being turned to stone. It was swiftly dealt with, but we now had a statue of what was once our friend. Rogarth noticed that the basilisk’s blood had returned a stone squirrel to a flesh-and-blood squirrel, and Celeste was able to restore Tristan back to his normal form.

Once more Dhayv signaled for the guards, and once more the guards arrived quickly. As luck would have it, they also found our wayward horses and we were able to return to town to celebrate. Later that evening, Constable Dunham returned with his men, victorious in their task of clearing the owlbear lair.

Thus, the city was once again safe.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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